![]() Tried 64 as a wrapper, the game started reshade didn't start. Tho, the game is quite old and editing the exe file with cff explorer, it can only handle as much as <2gb, changed that for better stability with heavy textures (but it shouldn't interfere with reshade.) I will try with 64-bit in a hour or 2, got to go. Yepp, It was started with windows built in administrator with admin privileges before starting the game. Could also try to run it as administrator in case the game is running with elevated privileges.ĮDIT: Oh, another possibility: Are you sure the game is 32 and not 64 bit? Make sure ENBInjector is running the whole time and start the game after starting ENBInjector. Please Log in or Create an account to join the conversation.Ĭrosire wrote: No log = ReShade.dll not loaded. I guess you use a pirated game? Because on Origin it doesn't even work. With origin (disabled overlay) Everything I get with reshade/sweetfx is : missing msvcp110.dll and then, License incorrect d3d9.dll is missing blabla, So I took them from system32 (msvcp110.dll) and also installed latest redist. How did you get Dragon Age origins to work anyway? More important: ReShade doesn't allow the use of forced AA for now (beta 0.14) or it wont be able to do it "for ever and ever" ? I still have one tech question though: how is possible that old SweetFx (up to 1.5) allowed me to use the Nvidia inspector AA Forced AND the shaders together, while "ReShade 0.14+SweetFX 2.0" do not allow this ? 1) with AA ingame activated 8x -> no problem in using ReShade + SweetFxĢ) with AA 8x forced via inspector -> game is corrupted and not playable
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